No 1. Caps & Slammers
Milk caps is a game that was popular among children during the early-mid 1990s. The game is also known by the brand name “Pog” which is owned by the World Pog Federation. The name pog originates from POG, a brand of juice made from passionfruit, orange, and guava; the use of POG bottle caps to play the game preceded the game’s commercialization. The game of milk caps possibly originated in Hawaii (Maui) in the 1920s or 1930s, or possibly with origins in Menko, a Japanese card game very similar to milk caps, which has been in existence since the 17th century. Milk caps returned to popularity when the World POG Federation and the Canada Games Company reintroduced them under the Pog brand name in the 1990s. The Pog fad soared, and peaked in the mid-1990s.
No 2. Furby
A Furby is an American electronic robotic toy released in 1998 by Tiger Electronics. It resembles a hamster or owl-like creature and went through a period of being a “must-have” toy following its holiday season launch, with continual sales until 2000. Over 40 million Furbies were sold during the three years of its original production, with 1.8 million sold in 1998, and 14 million in 1999. Its speaking capabilities were translated into 24 languages.
Furbies were the first successful attempt to produce and sell a domestically-aimed robot. A newly purchased Furby starts out speaking entirely Furbish, the unique language that all Furbies use, but is programmed to start using English words and phrases in place of Furbish over time. This process is intended to resemble the process of learning English. The updated Emoto-Tronic Furby, with voice-recognition and more complex facial movements, was sold by Hasbro between 2005-2007. They released another updated Furby with LCD eyes and a mobile app for the holiday season in 2012.
No 3. Tamagotchi
The Tamagotchi is a handheld digital pet, created in Japan by Akihiro YokoiBandai. It was first sold by Bandai on November 23, 1993 in Japan, quickly becoming one of the biggest toy fads of the 1990s. As of 2010, over 76 million Tamagotchi’s have been sold world-wide.Most Tamagotchi are housed in a small egg-shaped computer with an interface usually consisting of three buttons, although the number of buttons may vary.of WiZ and Aki Maita of
According to Bandai, the name is a portmanteau combining the Japanese word “たまご” (tamago), which means “egg”, and the English word “watch”. Consequently, the name is sometimes romanized as “Tamagotch” without the “i” in Japan. Most Tamagotchi characters’ names end in ‘tchi’ or ‘っち’ in Japanese, with few exceptions.
No 4. Pokémon (when it was actually fun)
Pokémon (ポケモン Pokemon, is a media franchise managed by The Pokémon Company, a Japanese consortium between Nintendo, Game Freak and Creatures. The franchise was created by Satoshi Tajiri in 1995, and is centered on fictional creatures called “Pokémon”, which humans known as Pokémon Trainers catch and train to battle each other for sport.
No 5. Baby Alien (test tube)
No 6. BeyBlade
Beyblade, known in Japan as Explosive Shoot Beyblade, is a Japanese manga series written and illustrated by Takao Aoki to promote sales of spinning tops called “Beyblades.” Originally serialized in CoroCoro Comic from September 1999 to July 2004, the individual chapters were collected and published in 14 tankōbon by Shogakukan. The series focuses on a group of kids who form teams with which they battle one another using Beyblades.
The manga is licensed for English language release in North America by Viz Media. An anime adaptation, also titled Beyblade and spanning 51 episodes, aired in Japan on TV Tokyo from January 8, 2001 to December 24, 2001. The second, Beyblade V-Force, ran for another 51 episodes from January 7, 2002 until December 30, 2002. Beyblade G-Revolution, the third and final adaptation, also spanned 52 episodes (the last two episodes were released together as a double-length special in Japan) and aired from January 6, 2003, until its conclusion on December 29, 2003. Hasbro Studios and Nelvana Limited licensed the anime for an English-language release. Takara Tomy developed the Beyblade toy line.
No 7. UNO
Uno (from Italian and Spanish for ‘one’) is an American card game that is played with a specially printed deck. The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. It has been a Mattel brand since 1992. The game’s general principles put it into the Crazy Eights family of card games.
No 8. Monopoly
Monopoly is a board game that originated in the United States in 1903 as a way to demonstrate that an economy which rewards wealth creation is better than one in which monopolists work under few constraints and to promote the economic theories of Henry George and in particular his ideas about taxation. The current version was first published by Parker Brothers in 1935. Subtitled “The Fast-Dealing Property Trading Game”, the game is named after the economic concept of monopoly—the domination of a market by a single entity. It is now produced by the United States game and toy company Hasbro. Players move around the game-board buying or trading properties, developing their properties with houses and hotels, and collecting rent from their opponents, with the goal being to drive them all into bankruptcy leaving one monopolist in control of the entire economy. Since the board game was first commercially sold in the 1930s, it has become a part of popular world culture, having been locally licensed in more than 103 countries and printed in more than thirty-seven languages.
No 9. Robofish
No 10. Snakes And Ladders
Snakes and Ladders is an ancient Indian board game regarded today as a worldwide classic. It is played between two or more players on a gameboard having numbered, gridded squares. A number of “ladders” and “snakes” are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one’s game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped or hindered by ladders and snakes respectively.
The game is a simple race contest based on sheer luck, and is popular with young children. The historic version had root in morality lessons, where a player’s progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). A commercial version without morality lessons and published by Milton Bradley is named Chutes and Ladders.